But the execution here feels markedly different. On paper, I admit it sounds a little like FarmVille 2. If we were to break CastleVille Legends down to its base mechanics, it would probably look something like this: creating resources, crafting those resources into products, and selling those products for fun and profit. The trick, though, is that these elements come together in Legends in a way that creates something we haven’t seen before in a Zynga title. The nuts and bolts that bring the game together (crafting, quests, etc) are things that you’re already doing in other games. If that description scares you off, don’t worry – much of Legends will feel like a familiar experience to the Zynga faithful. Designed from the ground up for mobile, Legends is more a game of trading and economics than it is a medieval life simulator. While the original CastleVille fits snuggly in the history of Zynga’s Ville games as the spiritual successor to The Pioneer Trail, CastleVille Legends sets out to be something ambitiously new.
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